Back when I was a videogames journalist (contributing to a number of games magazines, but also the likes of Sci-Fi Now) I seemed to be one of the favoured “Go To Guys” to cover horror-related stuff. That fits well, given that I’m an absolute horror hound and always have been.
Since as far back as I can remember, horror has always been my favourite genre. I still remember the first time I saw Evil Dead II, at my friend Dean Blackwood’s house when, one afternoon, he told me I absolutely had to check out this demented film he had seen. That night I watched it with him and his brother, and it’s one of my fondest experiences – discovering Sam Raimi right there for the very first time. I also remember being wide awake late one night and popping the TV on to see if there was anything to gently send me off to sleep. Instead, it’s BBC2 and I’m presented with a slew of images of people in a shopping mall carving the walking dead up. The film, of course, was Dawn Of The Dead.
Hell, I even remember renting Scream for the very first time – lying to the video store that I was 18, when I was really about 10. I hurried home with the videotape and, seeing as we only had one VCR in the house at that point, ended up watching it at point blank range, the sound low but enough to hear, with my mother asleep on the couch behind me.
But I digress. The point is that I’ve always been into horror, so it makes sense that I feel I was always one of the best people to cover horror for the various magazines. And I did – satisfying both mediums. If I wasn’t extolling how much Dad Island looks like a giant love letter to Lucio Fulci in GamesTM, I was instead writing an 8-page feature on The Evil Dead Trilogy for Sci-Fi Now. Likewise, getting to wax lyrical on the amazing emergence of great, great horror films from France in the same magazine and why I love Alexandre Aja felt like great release.
But given how much I love horror movies, having practically been raised by them, I must admit that I see videogames as the perfect medium for exploiting fear. I’ve rationalised this many times in articles I've written. Basically, I see videogames as the perfect marriage for horror purely because of the interactivity.
The most effective horror movies have countless times been compared to a roller coaster experience. Sit down, strap yourself in, ride it out, then leave for safety. I think that’s true in a way – not necessarily for all horror types, but many. I’d expand that, however. When you’re watching a horror film, deeply immersed in the theatre or in the safety of your home, you’re vicariously experiencing something. You’re watching as some idiot goes down into the cellar to investigate a noise, silently cursing them for doing so, perhaps safe in the knowledge that you’d never be so stupid enough to do that yourself.
But with videogames, the player is essentially the idiot. Sure, you have complete control about whether you want to progress forwards or not, essentially controlling the very pace of something by standing absolutely still. Refusing to move. But to see a story through to its end, to gain answers, you have to push forwards. There is no subconscious safety barrier that sees the images on the screen terrifying you to the marrow, but with a tiny voice reminding you that you wouldn’t do that and more fool them. With games, you /have/ to go and investigate exactly what’s making that damn noise.
Since as far back as I can remember, horror has always been my favourite genre. I still remember the first time I saw Evil Dead II, at my friend Dean Blackwood’s house when, one afternoon, he told me I absolutely had to check out this demented film he had seen. That night I watched it with him and his brother, and it’s one of my fondest experiences – discovering Sam Raimi right there for the very first time. I also remember being wide awake late one night and popping the TV on to see if there was anything to gently send me off to sleep. Instead, it’s BBC2 and I’m presented with a slew of images of people in a shopping mall carving the walking dead up. The film, of course, was Dawn Of The Dead.
Hell, I even remember renting Scream for the very first time – lying to the video store that I was 18, when I was really about 10. I hurried home with the videotape and, seeing as we only had one VCR in the house at that point, ended up watching it at point blank range, the sound low but enough to hear, with my mother asleep on the couch behind me.
But I digress. The point is that I’ve always been into horror, so it makes sense that I feel I was always one of the best people to cover horror for the various magazines. And I did – satisfying both mediums. If I wasn’t extolling how much Dad Island looks like a giant love letter to Lucio Fulci in GamesTM, I was instead writing an 8-page feature on The Evil Dead Trilogy for Sci-Fi Now. Likewise, getting to wax lyrical on the amazing emergence of great, great horror films from France in the same magazine and why I love Alexandre Aja felt like great release.
But given how much I love horror movies, having practically been raised by them, I must admit that I see videogames as the perfect medium for exploiting fear. I’ve rationalised this many times in articles I've written. Basically, I see videogames as the perfect marriage for horror purely because of the interactivity.
The most effective horror movies have countless times been compared to a roller coaster experience. Sit down, strap yourself in, ride it out, then leave for safety. I think that’s true in a way – not necessarily for all horror types, but many. I’d expand that, however. When you’re watching a horror film, deeply immersed in the theatre or in the safety of your home, you’re vicariously experiencing something. You’re watching as some idiot goes down into the cellar to investigate a noise, silently cursing them for doing so, perhaps safe in the knowledge that you’d never be so stupid enough to do that yourself.
But with videogames, the player is essentially the idiot. Sure, you have complete control about whether you want to progress forwards or not, essentially controlling the very pace of something by standing absolutely still. Refusing to move. But to see a story through to its end, to gain answers, you have to push forwards. There is no subconscious safety barrier that sees the images on the screen terrifying you to the marrow, but with a tiny voice reminding you that you wouldn’t do that and more fool them. With games, you /have/ to go and investigate exactly what’s making that damn noise.
And with videogames, and the ability they have to fully immerse us growing at a rate far quicker than film ever evolved, developers are finding ways to present even more terrifying material. While horror cinema currently has little pockets of brilliance showing up in different territories around the world, horror games are on a plateau. Even the most basic ones subscribe to the theory I present: that as much as you may laugh at that stupid idiot for not knowing there was an unspeakable horror waiting in the shadows, with games, you aren’t just aware of that horror... you're actively going to meet it.